Showing posts with label isolation. Show all posts
Showing posts with label isolation. Show all posts

Wednesday, March 23, 2011

Making Contact: Sam's Connections to Self, Others, and Audience

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Like many classmates, I was struck by the bleak isolation of Moon. In particular I focused on Sam’s desire for physical human contact. Early in the Sams’ time together, Sam-5 tells Sam-6, “I just want to shake your hand. Will you shake my hand,” only to be denied by a gruff, “Maybe later.” These dueling desires for contact and separation make sense in light of the Sams’ unique experiences. Sam-5 has spent three years of his life without direct contact with another human. Sam-6 “remembers” being on Earth a week ago. The Sams’ first real physical interaction (after another rejection – this time of a high-five) is a fairly serious fight, heightened by the fact that Sam-5’s deteriorating health quickly brings on a nosebleed, even though Sam-6 “barely touched [him].” Again, physical contact has a greater impact for Sam-5 than it does for Sam-6, this time represented by a physical manifestation of its effect. Finally, near the end of the movie, having reached a mutual understanding (and aware that neither of them has ever really experienced human contact before), the Sams exchange a high-five. In another film (and at first in this one) I would have seen this gradually-formed connection between doubles as symbolic of the protagonist accepting himself. But that doesn’t quite work here because, as Kai pointed out, the question of human identity is so overtly unstable within the movie. It’s hard to distinguish the protagonist, because neither Sam is the original. They are projections of someone who came before.


This idea of projections of someone else’s life carries through into the video messages from Tess and the accompanying implanted memories. From a meta-narrative perspective, I was reminded of our discussion of Total Recall and the importance of distinguishing the real within fiction. In a sense, characters are always projections to us. We use them for entertainment instead of energy, but we’re the ones who bring them to life for a predetermined period and with a predetermined course to follow. Their lives begin there, and all reference to the time before come from implanted memories (in the form of words or flashbacks) that we’re expected to accept as part of their reality. When it’s over, the characters basically stop existing, though thanks to DVDs and the internet we can bring the same character back to life and start the story over again. The whole movie, then, can be seen as a movie about movies, although looking at it this way kind of muddles any important messages that come through when we look at it in terms of outsourcing. It's something of an oversimplification to connect the destruction of each Sam to the end of a movie, since characters can certainly stick with the audience and the audience can imagine the rest of a character's life. But Sam-6’s story incorporates this idea as well. He gets out of the cycle of the character, leaving viewers with a specific question of what happens next. Like each Sam with his implanted memories, the audience forms a strong connection to video projections. We get invested in them almost as if they were real people. Movies are a form of connection through projection, even though we know they’re not real.


As a related tangent to the idea of isolation and connection, reality versus fiction, I also thought about Sam as a prophet, beginning with the references to different work areas as Gospel writers and culminating with Sam-6’s voyage to Earth to spread his version of the truth (it seems to mixed reception). I noticed a few connections between Sam’s story and the Gospel stories of Jesus. Like Jesus, each Sam had three crucial years before death and resurrection (of another Sam). Sam wasn’t quite a carpenter, but he did spend 938 hours (the 39 days falling just short of the Biblical 40) doing some careful woodworking. By the time I started doing math to prove my point, I was beginning to feel a little unsure about making the connection in the first place, but I think if the references were intentional then perhaps so was their lack of credibility. Having followed Sam through the entire movie, the audience is left never knowing what exactly we should believe in.

Tuesday, March 22, 2011

Alienation, isolation, production

Moon and Nova seem particularly difficult but fruitful to compare, as each appears especially like an overdetermined document of its moment of production when contrasted with the other—the rollicking, zany world of 1968 seeming to speak a language different from the spare, bleak world of 2009. In order to go about the business of posting, then, I’m going to have to take the somewhat tenuous step of interpreting the absence of what interested me in Nova from Moon as significant (though it’s likelier just a contingent result of the film’s premise): I’d like to compare Delany’s tandem articulation of communal artistic and mechanical production to Moon’s frontier, which seems to be without use for art and humanity alike.


Though it begins to appear this way by comparison, the future of art presented in Nova is hardly undimmed sunny 1960s optimism; not only does Katin’s perpetually delayed ambition to write a novel often seem personally pathetic, but it could easily be dismissed as a senseless and retrogressive anachronism. Still, by the end of our novel his thoughts on the parameters of his seem to me to come into line with the world’s harmony between man and machine that, by Moon’s standards, is almost impossibly hopeful. Katin does, at times, articulate a recognizably contemporary (and perhaps modernist) sense of a novel’s purpose, however cynically: “‘[Novels’] popularity lay in that they belied the loneliness of the people who read them, people essentially hypnotized by the machinations of their own consciousness.’” He tries again to articulate his ambition immediately afterward, by which point he seems to have already moved on to the postmodern “systems novel” (of which his excessive research would seem to be a recognizable symptom), contrasting it with Mouse’s own marvelous, but to a modern reader quite mysterious, form of artistic production: “‘I could sit and watch you play for hours. But they’re only momentary joys, Mouse. It’s only when all one knows of life is abstracted and used as an underlining statement of significant patterning that you have what is both beautiful and permanent.” (178-179) We might make sense of the differing theories by reference to the 1960’s own peculiar amalgams between incipient postmodern paranoia and nostalgic romantic or modernist affection for the heroic, suffering, male and martyred artist, but it might be more effective—if more tenuous—to relate one of Katin’s final decisions regarding his project to the novel’s own world. Just after explaining Ashton Clark’s gift to humanity—an authentic relation between man and machine, reversing Marx’s alienation of the industrial laborer by giving him a proximate knowledge and control over both the means and end of his labor—Katin discovers his true subject: his own time, and his own companion. Against the reigning wisdom that “[t]here seems to be a certain lack of cultural solidity today,” Katin will render Mouse an exemplar of the novel’s turbulent creole society. (217-220) In reaching this conclusion, Katin not only fulfills every previous plan for his novel—from the notion that it must concern relationships (178) to the idea that it should represent “[e]ach individual as a junction in that net” of larger cultural and economic forces (174)—he also achieves the kind of harmony between his form of life and his artistic labor that would have otherwise seemed impossible for a novelist after the death of his form (and can today seem impossible, without an Ashton Clark to save us).


Anyway—Moon is difficult to read closely along these lines, which is precisely my point. Sam’s seems to be a life without art, just as it is quite literally a life without purpose and function. His mine is the perfect example of the “factories run by a single man . . . an uninvolved character who turned a switch on in the morning, slept half the day, checked a few dials at lunchtime, then turned off before he left in the evening” that Ashton Clark seems to have been secularly sanctified for rendering obsolete (219). It is fitting, then, that his self-alienation is total: Sam is a man uninvolved even in his own character, because he has none; even his wife (his only passion) is a fiction. It may be odd to say that Sam’s trouble seems to be as much as his alienation from the machines around him as his humanity—and from artistic as much as mechanical production—but the hints of Marxism in Delany’s narrative may provide some ground.