Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Wednesday, April 13, 2011

Paradise Preserved

I want to expand on Shelina's and Rhiannon’s posts to address the specifics of our dependence on computers and the internet. While we often couch conversations of life shifted to the internet in terms of social networking, social interaction is not the only thing that has moved online. My roommate spilled soda on her computer and had to give it up for a week, and no one understood how she was getting work done. Granted, she has the internet on her phone and access to campus computer clusters, but it’s not that much of an exaggeration now for people to think of their personal computers in terms of “my whole life is on that thing.”


I was initially struck by the fact that Case’s disconnect from cyberspace was related to “the Fall,” (6), but I think playing out the metaphor provides some interesting complications to the question of what we stand to lose based on our reliance on computers. For Case, it seems disconnect from cyberspace really does mirror Adam’s own loss of Paradise. Tempted into breaking one big rule he's been given in his world, he loses access to it, in the process becoming hyper aware of the “prison of his own flesh,” and understanding misery and work in a new light for some time (6). From there of course the story changes – he’s granted new access to his personal Paradise and doesn’t lose it this time, and Molly’s not exactly Eve. But this idea of paradise is what I want to dwell on. Because, as Rhiannon noted, the internet can certainly serve as a haven for people. But it’s not paradise, or at least not just paradise. Increasingly, it’s everyday life. It’s where we keep our calendars and photographs, where we learn assignments and hand them in. It’s where we do our taxes, and while it isn’t yet where we perform that other certainty in life, death, that’s not that far away either. Because once your whole life is on that thing, you can lose your whole life on it too. And yes, this doesn’t apply to everyone. I still have a planner that I write things down in, and the technological advancements we have access to are not at all universal. But once we do transfer information to the internet, we become dependent on that information. Apocalypse stories so often center around a disruption in technology at this point because it’s hard to imagine life without technology. It’s hard to live life without technology, but still entirely possible. But the more dependent we are on the world of computers, the more traumatic the loss of that world if it ever occurs. Our own great Fall.


In response to Seth’s post, if we’re considering life lived online, I guess we can consider afterlife as well. The idea of coming back to life recurs throughout the novel, not just in Dixie as disembodied consciousness, but also in cases like the cryonic preservation of the Tessier-Ashpool family. There are a million versions of me on my computer and online – cover letters, creative work, pictures, personal information, everything. They’re not cognizant, but they’re me preserved, frozen in a moment in time and ready to represent me to others when called upon to do so. Facebook pages and other websites can live on even if their owners have died. If we think of Dixie as a projection/ghost, it’s not hard to make a jump to already existing technology. One final note. I've noticed as I wrote that I was repeatedly conflating computers and the internet. I guess it's because life lived and preserved on both so often overlaps.

Tuesday, April 12, 2011

Addicted to Cyberspace

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I want to build upon Shelina's post, in which she compares the cyberspace in Neuromancer to our current experiences with the internet, arguing that "we seem to be capable of entering a type of virtual reality without the physical melding of human and machine."

My initial reaction to Gibson's cyberspace was extreme discomfort. To Case, at least, cyberspace seems a way of escaping reality. Without the ability to access it, Case becomes a suicidal drug addict, desperate for a way to escape the bleakness of reality. Once he reconnects, he cries "tears of release" (70), and quickly allows cyberspace to take over his entire existance: "This was it. This was what he was, who he was, his being" (79). As we saw in Tiptree's story The Girl Who Was Plugged In, virtual reality completely replaces Case's actual reality, with his virtual self become more real that the person he is without the assistance of the matrix. "He forgot to eat" (79), because real life no longer matters. And this addiction appears to be because real life is too boring, too painful, too unbearable. When he remembers Linda Lee, and her death, for example, "he jacks in and works for nine straight hours" (79), hiding from his own thoughts, his own reality, by immersing himself in a vibrant world where he gets to rule.

This resonates with our own current relationship with the internet, and with computers in general. Many people have become addicted to gaming, whether World of Warcraft or Farmville, with some individuals even literally playing themselves to death through extended gaming marathons. Even casual users can find hours of their day disappearing to constant refreshing of Facebook and PrincetonFML, clicking links of Wikipedia, or watching cats playing the piano on Youtube. Neuromancer seems to have predicted not only the existance of this network, but also its ability to help us to escape from the stresses and worries of our everyday lives, and the addictive nature of this possibility.

However, the more of Neuromancer I read, the more troubled I became by my initial definitions of "real" and "imaginary," and my condemnation of Case for prefering to abandon "reality" in favor of comforting cyberspace. Shelina's discussion of how novels produce a similar experience particularly made me rethink this dismissal, as I can neither deny that my novel addiction involves escaping into a fictional world for a while nor claim that there is something "weak" or "delusional" about engaging in such activities, I think I must reevaluate my original black and white definition. Poe asked, "Is every thing we see or seem but a dream within a dream?", and if the answer is "yes," and life is just an illusion in our consciousness, does it matter whether that life takes place in the "real world," or in a consuming virtual reality?

To add to this debate, I found an article on BBC news that claims that a connection has been found between excessive internet use and depression. However, the researchers were unable to determine whether excessive internet use causes depression, or whether people use the internet more before they're depressed. In the first instance, "escaping" from reality through cyberspace is mentally harmful. In the other, it provides a welcome and useful form of escape when the "real world" becomes overwhelming. The problem, I guess, is discovering which is the truth.


Virtual Enough

 tags: cyberspace, virtual/virtual reality, cyborg, plugged in, the Internet





“A year here and he still dreamed of cyberspace, hope fading nightly” (Gibson 4)

As the seminal work of cyberpunk fiction, Neuromancer is famous for a number of things, including its influence on the technical terminology of today. One of its greatest impacts can be seen through the word “cyberspace”, coined by Gibson in an earlier novelette and popularized through his use of it in Neuromancer. Today, cyberspace has become synonymous with the world of the Internet –  so much so that in the afterword of the 2000 reprint of Neuromancer, Jack Womack suggests that Gibson’s famous line, “Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation” (Gibson 51) may have itself encouraged people to turn the then-fledgling Internet into what it had become by the turn of the millennium.
It has been eleven years since Womack asked the question, “What if the act of writing it down, in fact, brought it about?” (Womack 269, original emphasis). And in the space of just over a decade, the world of cyberspace, the world of the World Wide Web, has transformed. In the year 2000 (a year after the release of The Matrix), the internet had only been made available to the general public for six years (Abell), the dot-com bubble had just burst, and the Web was definitely still 1.0.  Writing this post on Blogger, I hardly need to describe the transformation that’s taken place on the web since then. But one transformation seems to be glaringly absent. I’m not jacked in.