Showing posts with label existenz. Show all posts
Showing posts with label existenz. Show all posts

Wednesday, April 20, 2011

eXistenZ and Inception (duhnduhnduhnduhnduhn..WOOOOOAAAAAHHHHNNNN)

One thing that really struck me about eXistenZ was its similarity to Inception in the exploration and questioning of reality. Though other films have certainly incorporated such themes (e.g., The Matrix), both of the films in question layer many different “virtual” realities in order to disorient the viewer from understanding which one is, in fact, “real.” Even the realities from which the protagonists plunge into their virtual worlds are called into question at the end of both stories: Leonardo DiCapprio's spinning top and the Chinese waiter's inquiry as to whether or not the players are still gaming. In the latter case, the gamers already rose from a virtual reality that was introduced as the true reality at the beginning of the movie, further emphasizing the ambiguity of realism.


Another interesting parallel lies in the construction of the game in eXistenZ. That is, a player's preconceived ideas and unconscious desires apparently help shape the way the virtual reality, the characters, and the goals of the game are formed. As a result of such ideas and desires, the game we witness reflects an ongoing struggle between “realists” and gamers. In the “real world,” the former accuse the latter of “deforming reality” by creating an alternate one in which people can indulge their time, their energy, and their dreams. This introduces the notion that the virtual world is a dangerous vice that tempts many into limbo and apathy, while continuing the discussion with respect to questioning reality. Furthermore, the inception of these ideas into the virtual world highlight the dangers of virtual reality as well as the power of human will.


From a game designer's standpoint, the balance of free choice versus structure and control likely exhibits the greatest challenge in designing a virtually realistic system. Allegra notes at the beginning of the film that eXistenZ is meant to be an entirely new gaming paradigm; perhaps this was meant to reflect a shifting of such balance. As a gamer, I understand the dilemma. The linearity (or lack thereof) of a game often correlates with its replay value; at the same time, if the gamer is given too much freedom, the storyline often suffers. In The Matrix, the machines encounter a similar problem after the failure of their first, utopian virtual reality. Their solution was to create the perfect illusion of free choice to keep the minds of their human batteries content. To really drive home the relevancy of this balance, Pikul asks Allegra shortly after being “plugged in” for the first time if there is any free will in her games. She replies, “Only as much as real life.”


Bad acting and accents aside, eXistenZ appears to be the Canadian predecessor to Inception in the genre of virtual reality mind****s. While both movies certainly incorporate other themes (e.g., Pikul's fear of penetration and revulsion at the organic game consoles), they both focus on the power of ideas, the importance of free will, and the dangers of indulging in dream worlds. Both also force us to ask questions such as: What is reality? How can we tell if we're really in it? How does our understanding of it influence our understanding of consequence and violence? Finally, can we truly choose our own destinies, or are we all part of a bigger game designed by someone upstairs?


Also, this has nothing to do with my post, but in case you don't get my title...

Is this real?

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In a movie, does it matter which world is "real"? I kept coming back to this question as I watched Existenz and found myself wondering, again and again, "Is this the real world or the game? Is he really dead?" The obvious answer, from an extremely cynical point of view, is that it was not the real world, and that the characters were not really dead, because all of the events only occurred with the context of a movie. The director yelled cut, the actors went home, and that was the end of that. But this pragmatic perspective jars with the experience of watching the movie, where I really cared, in each moment, whether the events were just the game, or were actually occurring in the movie's reality.

The typical explanation of this would be "suspension of disbelief." I was absorbed into the movie's world, was tricked into believing, at least on an emotional level, that the events were real, and so cared about the characters and their fates. However, although I think this explanation is good in general, it cannot explain my own reaction to Existenz, as my disbelief was not suspended for even a second. I found the dialogue unconvincing, the accents painful, and the two protagonists endlessly irritating. I never believed in any of the characters in their own right, and consistently thought of them as "Jude Law with a bad accent," "The Doctor" and "Bilbo Baggins." I felt no emotional connection to the story (and was frequently repulsed by it), and so shouldn't really have cared whether any one of them died "in the game" or "in reality."

I therefore think that movies like Existenz succeed in making us ask "Is this real?" partly because it constitute a challenge to the viewer's intelligence, and partly because it plays off viewer insecurities about their own perceptions of the world. I am the sort of person who cannot help trying to guess what the "twist" of the movie will be. I declared "all of this is a game" a minute into the movie, and enjoyed the puzzle of "Is this the game? Is this reality?" throughout the course of the film. Although I would enjoy the film more if it outsmarted me and gave me a twist I truly didn't expect (as indeed I was more impressed by this movie when it turned out that the protagonists were actually the "realists"), there is a sense of great satisfaction and security in knowing that you "outsmarted" the movie, and that you weren't taken in by the tricks that it played.

Yet I think it also plays upon the terrifying fact that none of us can always tell the difference between dream and reality. Have you ever had a dream that was such a perfect copy of real life that you thought it was real? Have you ever woken up from a dream and questioned whether it was something that actually happened, or remembered something and been unable to tell whether it happened in real life, or in a dream? Perhaps I am just particularly susceptible to such things, but I have been so unsettled by bad dreams that I have called my family to check that they were OK, and have yet to forget nightmares I had as a child where I "woke up," only to find the monster in my room. Even outside the context of dreams, people sometimes become disconnected from reality after traumatic events, such as the death of a loved one, or world changing moments like 9/11. People ask, "Was that real? Did it really happen?" not only because they don't want it to have been true, but because everything begins to feel like it must have been a dream. When watching movies like Existenz, we therefore ask "Is this real?" and attempt to outsmart the movie because we want the reassurance that we can tell the difference, that we are smart enough to figure out when something is a dream or a game, and when something is actually happening to us.