Showing posts with label human and machine. Show all posts
Showing posts with label human and machine. Show all posts

Saturday, April 9, 2011

Sapience, Modification, and the Human-Technology Interface

In my mind, one of the biggest subjects broached by Neuromancer concerns what defines humanity or, more broadly, true sapience. These issues obviously factor in when discussing the AIs present in the Novel ("Wintermute" and the titular "Neuromancer") but are also addressed through four of the primary characters: Case, Armitage/Corto, Molly, and McCoy Pauley (The "Dixie Flatline"). Throughout the book, we are constantly questioning what does it mean to be human? What is reality in a world of tangible cyberspace? Where is the line between life and death, man and machine?

The fundamental issue behind these questions of humanity are in the cyberpunk-esque future described by the book. In this future, "Console Cowboys" navigate cyberspace by plugging in and traveling through it as though it were a tangible reality. Furthermore, systems exist such that a "force-feedback" of sorts can be returned the user with the inputs usually either another individuals sensations or a sufficiently advanced AI capable of mimicking true physical reality. These themes are already ones we've touched upon in this course, the former parallels the sockets in Delaney's Nova while the latter is something akin to Mogran possession. However, Neuromancer combines the two via cyberspace and as a result deals with all the problems these books otherwise raised independently.

Megaregions -> Sprawl -> Cyberspace as an Escape

Continuing the individual parallels, Molly, Armitage/Corto, and Dixie all match characters or ideas from the aforementioned works. Molly represents the extent of technological self-modification with her mirrored eyes, razor-tipped fingers, and general physical improvements (similar to the cyborgs of Nova, there being a difference between her modifications and those made by an enterprising Demon). Armitage represents a false personality implanted over an exiting being (like a possessed being from Body Surfing) while conversely Dixie is a disembodied consciousness (paralleling a Mogran). The unique character in the mix though is the protagonist Case himself. Case has the modifications allowing him to connect and navigate the web yet is otherwise in full command of himself. Nonetheless though, he is addicted to plugging in and hacking to the point of becoming detached from reality. He constantly refers to his own body as mere flesh and a limitation and even seems to criticize his relationship with Molly as driven by the corporeal body.

Molly Millions as Imagined by a Web Artist

These relationships, all machinated or influenced by the AI known as Wintermute, show not only the varying levels of man-machine interface but also begs the question of what defines humanity? Is Armitage human because he possesses a true body or is he not because "he" has been forcibly implanted over Willis Corto? Is Case human for a similar reason even though he at times detests the physical world and seeks cyberspace as his true home? Is Molly human despite her extensive modifications to become a living weapon? Is Dixie still human despite lacking a body and existing only as a flash-imprint of his true self on a computer's hard drive? Controlling everyone is Wintermute whose existence and motives encourage us to question the validity of the Turing Police or the AI's own motives.

I don't know the answers to these questions but I do know that worry about the future of our species. All things considered, computer systems are more vulnerable than the physical world. If we are all plugged in come the year 2050+, all it takes is a rogue bit of code to throw everything off. A metaphorical virus turned real which would expand far faster and with a higher "fatality rate" than any disease known. Because of our cyber-humanity, would we be able to or want to live forever? Who are we if we are reduced to a Dixie-like construct? If we all are just effectively computer programs, who is to say that AI's cannot be citizens or people too? The lines will blur and quite frankly, I fear that day.

Wednesday, March 23, 2011

Plugging in: Futuristic Labor Opportunities in "Nova" and “Sleep Dealer”

Both Nova and “Sleep Dealer” introduce a novel new system of labor: humans as part of the machines they work with. In both the book and the movie, workers are implanted with “nodes” or “sockets” that interact directly with their nervous systems, allowing them to control larger machines by literally plugging themselves in and engaging in what I understood to be a sort of virtual reality interface. What I found striking, however, was the difference in the way each work describes the societal impact of the two nearly identical technologies.

In Nova, Katin explains the introduction of neural plugs as a psychologically beneficial method of labor, developed by psychologist cum pseudo-deity Ashton Clark in an attempt to reverse the mental damage wrought by the labor practices we, the 21st century readers, consider modern. He explains,

There was no direct connection between where he worked and how he ate and lived the rest of the time…Ashton Clark pointed out how psychologically damaging this was to humanity. The entire sense of self-control and self-responsibility… was seriously threatened… He [Man] must exert energy in his work and see these changes occur with his own eyes. Otherwise he would feel his life was futile (195).

On the other hand, in “Sleep Dealer”, the “plug-in” system seems to act as the ultimate distancing agent. Not only are workers hired without knowing what job they’ll be doing, they don’t even need to reside in the same country as the machine that they’re controlling. The surreal nature of this sort of work takes a dangerous turn when it becomes military. Working from his distant controls to a soundtrack of canned applause and supportive commentary, Rudy is so removed from the death and destruction he is causing that it is not until coming into direct contact with Memo’s story that the video game-like illusion is broken and his actions begin to feel real.


While these two presentations oppose each other, I personally do not believe that the effects of the plugs are that black and white in Nova vs. “Sleep Dealer”. Despite Katin’s words, the neural plugs in Nova are not without negative consequence. Although the work seems more direct than in “Sleep Dealer” (the workers remain in the same location as the machine, and seem to choose their own work rather than being assigned a position), the ease with which workers can slip into and out of jobs seems to limit ambition, at least in the working class. Without the need to dedicate themselves to learning a chosen trade, the crew members that Lorq recruits have grown up to be somewhat listless, even apathetic. While they have their chosen individual pursuits (Katin’s novel, Mouse’s instrument, etc.), these pursuits never graduate from hobby to vocation. This state of mind leaves the crewmember ripe for the picking when Lorq recruits them, ready to be swept off, unquestioning, into the grayish power games of the wealthy and powerful. Ashton Clark may have intended to restore a “sense of self-control and self-responsibility” with his new method of labor, but the crewmembers’ willingness to drop everything to blindly follow Lorq suggests quite the opposite.