Wednesday, April 13, 2011
Technology and the Body
Tuesday, April 12, 2011
Technology: A Threat from Within
I thoroughly enjoyed Neuromancer’s depiction of how technology might be used in the future. One aspect I was particularly intrigued by was how technology made the “boundary between the physical and the non-physical very imprecise” (Haraway, 153), or in the case of the Sprawl, between the real and the virtual. Case is often more comfortable when navigating the non-space of the Sprawl than in the real world, a reflection of the fact that he has spent so much time in cyberspace that it seems more real to him than the physical reality he inhabits. Similarly, Wintermute has the ability to tap Case’s subconscious to create a virtual world much more vivid and starkly real than anything Case’s own memory could recreate by itself, yet another way in which technology blurs the boundaries between the subjective and objective. And once these boundaries become ill-defined, keeping track of reality becomes difficult, as evidenced by the fact that the Linda whom Case meets in the beach hut does not realize that she is just a personality recording, the real Linda having already been killed.
Less benign than this confusing of the real and the virtual depicted in Neuromancer is the suggestion that technology enables social decay. For example, memory-manipulating techniques enable the exploitation of women as “meat puppets”, while Chiba City’s lowlife actively engages in illegal trade in software, hardware and biotechnology. These vices certainly have modern-day analogues in prostitution and black-marketeering, but insofar as society is portrayed as actively exploiting technology to continue engaging in and creating new vices, Gibson appears to be suggesting that while the ways in which our primal desires manifest themselves may change, the underlying motivations will not. The wealthy are certainly not exempt from this rule either, as the advent of cloning technology enables Ashpool to commit incest and murder one of his own kin with no consequences at all. Much of Neuromancer’s social commentary is conducted by contrasting the different lifestyles led by the urban underclass and the corporate elite, but Gibson also suggests that at least in this regard, they are not so different from each other after all.
Finally, through its depiction of Wintermute’s plot to reunite with its other half, Neuromancer indicates how artificial intelligences might pose a threat to society. In order to achieve this goal, Wintermute destroys Corto’s personality by overriding it with that of Armitage, blackmails Case into working for it, and mercilessly eliminates the Turing Police when they attempt to stop its plans. Yet not only was Wintermute created by humans, it was also created to be separate from Neuromancer, and this separation is what ultimately drives it to reunite with its other half. Just as the Time Machine depicts humanity as enabling the means of its own destruction by appropriating technological advancements for military purposes in the Time Machine, Neuromancer suggests that the threat which Wintermute poses to humanity is one which humanity has only itself to blame for, as Wintermute’s destructive impulses are merely consequences of the condition into which it is created.
Sunday, March 27, 2011
Technology and Utopia
Wednesday, March 23, 2011
Civilization & Superstition
Hey everyone! Sorry this is so late. A midterm on Tuesday and Ulysses took most of my time for the last few days. I noticed several themes cropping up while I was reading Nova this week. The physicality of the characters, how much of their individuality and personality was tied into their bodies and forms of expression. Another theme I picked up on was the immense distance between objects in space, the vastness of the void and how transportation was the hub on which all people relied on in order for the societies in the Pleiades Federation outer rim planets to function in any form remotely resembling modern society. Delany also forms a commentary on current forms of expression in Katin's proto-novel, an archaic form in the future where the senses can be directly stimulated by an instrument and the wonders of the universe are open to them. Issues of labor and scarcity crop up through the concept of the "ports" which the people use to plug-in to technologies and Illyrion.
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| Futurama's Holophoner = Sensory Syrinx |
Plugging in: Futuristic Labor Opportunities in "Nova" and “Sleep Dealer”
Both Nova and “Sleep Dealer” introduce a novel new system of labor: humans as part of the machines they work with. In both the book and the movie, workers are implanted with “nodes” or “sockets” that interact directly with their nervous systems, allowing them to control larger machines by literally plugging themselves in and engaging in what I understood to be a sort of virtual reality interface. What I found striking, however, was the difference in the way each work describes the societal impact of the two nearly identical technologies.
In Nova, Katin explains the introduction of neural plugs as a psychologically beneficial method of labor, developed by psychologist cum pseudo-deity Ashton Clark in an attempt to reverse the mental damage wrought by the labor practices we, the 21st century readers, consider modern. He explains,
There was no direct connection between where he worked and how he ate and lived the rest of the time…Ashton Clark pointed out how psychologically damaging this was to humanity. The entire sense of self-control and self-responsibility… was seriously threatened… He [Man] must exert energy in his work and see these changes occur with his own eyes. Otherwise he would feel his life was futile (195).
On the other hand, in “Sleep Dealer”, the “plug-in” system seems to act as the ultimate distancing agent. Not only are workers hired without knowing what job they’ll be doing, they don’t even need to reside in the same country as the machine that they’re controlling. The surreal nature of this sort of work takes a dangerous turn when it becomes military. Working from his distant controls to a soundtrack of canned applause and supportive commentary, Rudy is so removed from the death and destruction he is causing that it is not until coming into direct contact with Memo’s story that the video game-like illusion is broken and his actions begin to feel real.
While these two presentations oppose each other, I personally do not believe that the effects of the plugs are that black and white in Nova vs. “Sleep Dealer”. Despite Katin’s words, the neural plugs in Nova are not without negative consequence. Although the work seems more direct than in “Sleep Dealer” (the workers remain in the same location as the machine, and seem to choose their own work rather than being assigned a position), the ease with which workers can slip into and out of jobs seems to limit ambition, at least in the working class. Without the need to dedicate themselves to learning a chosen trade, the crew members that Lorq recruits have grown up to be somewhat listless, even apathetic. While they have their chosen individual pursuits (Katin’s novel, Mouse’s instrument, etc.), these pursuits never graduate from hobby to vocation. This state of mind leaves the crewmember ripe for the picking when Lorq recruits them, ready to be swept off, unquestioning, into the grayish power games of the wealthy and powerful. Ashton Clark may have intended to restore a “sense of self-control and self-responsibility” with his new method of labor, but the crewmembers’ willingness to drop everything to blindly follow Lorq suggests quite the opposite.
Tuesday, March 22, 2011
Reading Faces
When Tyÿ first reads her Tarot cards, Katin mentions how they are based on “symbols and mythical images that have recurred and reverberated through forty-five centuries of human history” (113). This reminded me of Jospeph Campbell’s monomyth, and all that comparative studies have shown of how certain stories, symbols, and narrative structures recur in the myths and legends of different peoples all over the world. Certain symbols are universal, appearing, in some form or another, in almost all cultures. Similarly, facial expressions are often spoken of as a universal language. A smile in one part of the world means the same thing everywhere. The importance of faces is referred to several times in Nova. According to Lorq, “In the face the lines of a man’s fate mapped are” (111) and Katin states, “the subject of the novel is what happens between people’s faces when they talk to one another” (179).
Reading faces is an integral part of communication. As long as the universality of facial expressions holds true, faces should not be impossible to read—but we see in the novel that this is not always the case. Lorq’s scar makes it incredibly difficult to see how he feels or to gauge his reactions. He laughs when others expect him to be angry (114), his puzzlement “looks like rage” (115), and “concern appeared a grin” (121). The people around him are constantly misinterpreting Lorq’s expressions. Even Harvard-educated Katin needs a few moments to “interpret the wrecked face’s agony” (152). At one point, Katin’s attempt at interpretation fails completely. He “tried to translate his visage” but it “was indecipherable” (165).
Scars aside, no one can perfectly control the information communicated by their facial expressions. This applies both to hiding emotions and trying to send subtle messages. When Katin tries to look “reservedly doubtful,” the “expression was too complicated and came out blank” (167). Our facial expressions are not something we think about all the time—that would take constant, unsustainable vigilance. Just in the moment between exchanges in a conversation, there is enough time “for a handful of expressions to subsume the Mouse’s face” (137). Mouse’s face is subsumed by expressions—he does not consciously choose to go through this series of expressions. It happens naturally, without his thinking about.
There are numerous ways this natural form of communication can be disrupted—most obviously, with masks like the ones worn at Prince Red’s party in Paris. Also, when Ruby appears on Vorpis, she is wearing a mist-mask (169) and she puts the mask on again when she attacks Lorq with the nets (172). But machines also play a role in the communication breakdown associated with the inability to read faces. It was Prince’s mechanical hand that scarred Lorq’s face, making it so indecipherable. The sockets are also a factor that divides people. Katin is shocked to learn that a whole group of people on earth, the gypsies, live without sockets. Not having sockets, or even getting them late as Mouse did, sets the gypsies apart from everyone else. This relates to Kai’s post on how technology can alienate people from their own human-ness. Facial expressions are universal, but technology has the potential to create a new Tower of Babel, resulting in misreadings and misunderstandings.
Monday, March 21, 2011
Technology, Alienation and Humanity
Although both “Nova” and “Moon” imagine societies in which technological advancements are integrated into methods of economic production, I was intrigued by their differing depictions of how these advancements might affect work satisfaction. In “Nova”, workers are able to physically interact with the products of their labor by plugging into machines with their implants. This enables them to become more deeply connected with their job, making them less alienated from their everyday work and more satisfied with their job. “Moon”, on the other hand, suggests that technology might have the opposite effect, as it is set in a world in which technological advancements have enabled the establishment of mining bases on the moon which need only minimal human supervision. However, as the sole operator of his outpost, Sam has only the non-human Gerty for companionship, and constantly counts down the days till the end of his contract, suggesting that he is very much looking forward to leaving behind the terrible solitude of his workplace. Thus whereas Nova suggests how technological advancements might solve the problem of working-class citizens being dissatisfied with their working conditions, Moon depicts a future in which they actually worsen this problem.
While “Nova” and “Moon” may disagree on this point, both do appear to suggest that technology can alienate people from their humanity. During his confrontation with Lorq in the City of Dreadful Night, Prince is severely injured, and is only able to stay alive by encasing his body in a tank filled with nutrient liquids containing “alien proteins”, leaving him unable to vocalize except through a speaker. Thus medical advancements allow Prince to continue living, but in a state arguably less than human, as his body is no longer physically able to perform many actions a normal human would be able to. However, whereas Prince appears to lose his humanity in a physical sense, “Moon” suggests how technology can alienate people from their humanity from an ethical perspective. For example, Lunar Industries treats the clones of Sam unethically by using them as disposable tools and deceiving them regarding the terms of their employment contracts, but such inhumane treatment was only made possible by advancements in cloning technology. Thus both “Moon” and “Nova” suggest that technology can cause people to become alienated from or otherwise lose touch with their humanity, although in different senses.
In the process of making these suggestions, “Moon” and “Nova” raise uncomfortable questions about what exactly defines humanity. For example, the clones of Sam certainly seem very human to us, a point Sam himself drives home when he emphatically says to Gerty, “We’re not programs. We’re people.” But are they really? Normal humans do not have years of memories implanted into them, or life expectancies of only three years, as evidenced by the first Sam’s deteriorating health towards the end of his employment contract. As explained above, the extent to which Prince can be considered human after his confrontation with Lorq is also questionable, as normal human beings do not survive in nutrient tanks or vocalize through speakers. Do Prince’s and the clones’ possession of human thought processes suffice to categorize them as human? Or must the presence of a human mind be coupled with physical characteristics possessed by normal humans, in order for a being to be considered human? “Nova” and “Moon” challenge our preconceived notions of what it means to be human with these questions, but do not appear to provide any straightforward answers to them.

